Loads of updates to the game this weekend. I was up real late last night putting some new touches on it. I am in the process of uploading it to GitLab, so once I figure out the one last crucial piece (keeping score across screens), I can release it and chat more about how it's made and all the things I've learned so far. Godot is deep, and I feel like I am only scratching the surface of learning about it. Heck, I haven't even dug into the 3D game development world yet!
I added new enemies, new worlds, and a new screen shake visualization when large enemies are taken out.
I also, added a title screen, updated the REKT screen, and finally added a finish screen.